segunda-feira, 27 de abril de 2015
Clan Wars: Global Map 2.0 – First Details
Commanders,
The release of the updated Global Map is getting closer, and it's time for now to lift the veil of secrecy a bit and introduce you to the upcoming new version of the Global Map.
During development of the new Global Map, one of the most important tasks was to fix the main issues that players face on the current GM version. These are the improvements we are working on:
1) More provinces - more space
The new Global Map has a flexible architecture and, if necessary, it can be extended in terms of the number of available provinces. This could involve two, five, or even ten times the amount of provinces currently available!
2) More landing opportunities
On the current Global Map, a clan must win a landing tournament to capture the province with no room for error, spend a lot of time on battles that ultimately will not guarantee success.
The new Global Map, in addition to a larger number of provinces, will introduce new ways of getting on the map. Of course, the ability to capture provinces and winning the landing tournaments will also remain.
3) Vehicle tier options
The next gen Global Map will have regions with defined vehicles tiers for battles, which will vary between VI, VIII and X. Of course, province incomes and opportunities will be different as well.
4) More fun
With the exception of past campaigns and other gaming events, which are held less frequently due to current architectural features, the map does not set clans with any ultimate goals.
On the Global Map 2.0, a completely new architecture is incorporated, which allows working on a seasonal pattern where clans will have the opportunity to compete for special prizes each season.
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